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Crafting a Cypher Pattern Treasure Hunter with MQL5

Allan Munene Mutiiria 2025-06-21 13:37:51 77 Views
Join us for a detailed, professional, and engaging journey through our MQL5 code that automates Cyph...

Introduction

Greetings, forex treasure hunters! Picture the forex market as a dense jungle, with prices weaving through like hidden paths to golden pips. The Cypher Pattern EA is your trusty treasure map, a sophisticated MQL5 bot that spots harmonic Cypher patterns, draws them vividly on the chart, and trades reversals with precision. Using swing points and Fibonacci ratios, it hunts for bullish and bearish setups, marking them with triangles and lines like clues to buried treasure. This article is your explorer’s log, guiding you through the code with crystal-clear detail for beginners, a flow smoother than a river current, and examples—like snagging pips on GBPUSD—to keep you locked in. We’ll quote variables (e.g., "SwingPoints") and functions (e.g., "OnInit()") for clarity, balancing pro insights with a sprinkle of charm. Ready to dig for gold? Let’s embark on this harmonic hunt!

Strategy Blueprint

The Cypher Pattern EA automates harmonic trading:

  • Pattern Detection: Identifies five-point Cypher patterns (X, A, B, C, D) using swing highs/lows over 5 bars, validated by Fibonacci ratios (AB = 38.2–61.8% XA, BC = 127.2–141.4% AB, CD = 78.6% XC).

  • Visualization: Draws triangles, trend lines, and labels to highlight patterns, with blue for bullish and red for bearish.

  • Trading: Executes buys (bullish) or sells (bearish) at D, with stop loss beyond X and take profit at C, plus scaled TP levels at 1/3 and 2/3 distances.

  • Settings: Customizable swing bar counts, Fibonacci tolerance (10%), and lot size (0.01), with a trading toggle. It’s like a map that spots treasure, marks it, and trades it, ideal for harmonic traders seeking precision.

Code Implementation

Let’s trek through the MQL5 code like jungle explorers following a treasure map, building our Cypher hunter step by step. We’ll flow from rigging the camp to spotting swing points, validating patterns, visualizing them, trading, and cleaning up, with transitions as seamless as a river’s current. Each section includes code blocks, detailed explanations of what we’re doing, and examples to keep you engaged, all while staying beginner-friendly and professional.

Step 1: Setting Up the Jungle Camp—Preparing the Hunt

We start by pitching our camp, defining the EA’s structure and settings to hunt Cypher patterns.

//+------------------------------------------------------------------+
//|                        Copyright 2025, Forex Algo-Trader, Allan. |
//|                           https://youtube.com/@ForexAlgo-Trader? |
//+------------------------------------------------------------------+
#property copyright "Copyright 2025, ALLAN MUNENE MUTIIRIA. #@Forex Algo-Trader"
#property link      "https://youtube.com/@ForexAlgo-Trader?"
#property description "======= IMPORTANT =======\n"
#property description "1. This is a FREE EA."
#property description "2. To get the source code of the EA, follow the Copyright link."
#property description "3. In case of anything, contact developer via the link provided."
#property description "Hope you will enjoy the EA Logic.\n"
#property description "*** HAPPY TRADING! ***"
#property version   "1.00"
#property strict

#include <Trade\Trade.mqh>
CTrade obj_Trade;

input int    SwingHighCount    = 5;
input int    SwingLowCount     = 5;
input double FibonacciTolerance = 0.10;
input double TradeVolume       = 0.01;
input bool   TradingEnabled    = true;

struct SwingPoint {
   datetime TimeOfSwing;
   double   PriceAtSwing;
   bool     IsSwingHigh;
};

SwingPoint SwingPoints[];
int      g_patternFormationBar = -1;
datetime g_lockedPatternX      = 0;

int OnInit() {
   return(INIT_SUCCEEDED);
}

We’re setting up our jungle camp with a #property header, declaring the EA as a free offering by Allan in 2025 with a YouTube link, like carving our name on a tree. We include "Trade/Trade.mqh" for trading via "obj_Trade", and define inputs: "SwingHighCount" (5 bars), "SwingLowCount" (5 bars), "FibonacciTolerance" (10%), "TradeVolume" (0.01 lots), and "TradingEnabled" (true), like packing our explorer’s kit. The "SwingPoint" structure holds swing data (time, price, high/low), stored in the "SwingPoints[]" array, like a logbook of treasure clues. Variables "g_patternFormationBar" and "g_lockedPatternX" lock patterns to avoid repaints, like marking a map’s key spot. In "OnInit()", we give a green light with INIT_SUCCEEDED, like saying, “Camp’s ready, let’s hunt!” This sets the stage for our harmonic quest.

Step 2: Scouting Swing Points—Finding the Pattern’s Clues

With camp set, we scout the jungle for swing points, the building blocks of our Cypher pattern, like spotting footprints in the dirt.

void OnTick() {
   static datetime LastProcessedBarTime = 0;
   datetime CurrentBarTime = iTime(_Symbol, _Period, 1);
   if(CurrentBarTime == LastProcessedBarTime)
      return;
   LastProcessedBarTime = CurrentBarTime;

   ArrayResize(SwingPoints, 0);
   int TotalBars = Bars(_Symbol, _Period);
   int StartBarIndex = SwingHighCount;
   int EndBarIndex = TotalBars - SwingLowCount;

   for(int BarIndex = EndBarIndex - 1; BarIndex >= StartBarIndex; BarIndex--) {
      bool IsSwingHigh = true;
      bool IsSwingLow = true;
      double CurrentBarHigh = iHigh(_Symbol, _Period, BarIndex);
      double CurrentBarLow = iLow(_Symbol, _Period, BarIndex);
      for(int NeighborIndex = BarIndex - SwingHighCount; NeighborIndex <= BarIndex + SwingLowCount; NeighborIndex++) {
         if(NeighborIndex < 0 || NeighborIndex >= TotalBars || NeighborIndex == BarIndex)
            continue;
         if(iHigh(_Symbol, _Period, NeighborIndex) > CurrentBarHigh)
            IsSwingHigh = false;
         if(iLow(_Symbol, _Period, NeighborIndex) < CurrentBarLow)
            IsSwingLow = false;
      }
      if(IsSwingHigh || IsSwingLow) {
         SwingPoint NewSwing;
         NewSwing.TimeOfSwing = iTime(_Symbol, _Period, BarIndex);
         NewSwing.PriceAtSwing = IsSwingHigh ? CurrentBarHigh : CurrentBarLow;
         NewSwing.IsSwingHigh = IsSwingHigh;
         int CurrentArraySize = ArraySize(SwingPoints);
         ArrayResize(SwingPoints, CurrentArraySize + 1);
         SwingPoints[CurrentArraySize] = NewSwing;
      }
   }
}

In "OnTick()", we process new candles using "iTime()" and "LastProcessedBarTime", like checking for fresh tracks only at dawn. We clear "SwingPoints[]" with "ArrayResize()", then scan bars via "Bars()", starting after "SwingHighCount" and stopping before "SwingLowCount". For each bar, we check if it’s a swing high or low using "iHigh()" and "iLow()", comparing against 5 bars on each side. If it’s a swing, we store it in "SwingPoints[]" with time, price, and type, like logging a clue’s coordinates. This is like finding X, A, B, C, D footprints in the jungle, ready to map the Cypher pattern.

Step 3: Mapping the Treasure—Validating the Cypher Pattern

With swing points scouted, we validate the Cypher pattern, like checking if our clues form a treasure map.

void OnTick() {
   // ... (swing point detection)
   int TotalSwingPoints = ArraySize(SwingPoints);
   if(TotalSwingPoints < 5) {
      g_patternFormationBar = -1;
      g_lockedPatternX = 0;
      return;
   }

   SwingPoint PointX = SwingPoints[TotalSwingPoints - 5];
   SwingPoint PointA = SwingPoints[TotalSwingPoints - 4];
   SwingPoint PointB = SwingPoints[TotalSwingPoints - 3];
   SwingPoint PointC = SwingPoints[TotalSwingPoints - 2];
   SwingPoint PointD = SwingPoints[TotalSwingPoints - 1];

   bool PatternFound = false;
   string PatternDirection = "";

   if(PointX.IsSwingHigh && !PointA.IsSwingHigh && PointB.IsSwingHigh && !PointC.IsSwingHigh && PointD.IsSwingHigh) {
      double LegXA = PointX.PriceAtSwing - PointA.PriceAtSwing;
      if(LegXA > 0) {
         double LegAB = PointB.PriceAtSwing - PointA.PriceAtSwing;
         double LegBC = PointB.PriceAtSwing - PointC.PriceAtSwing;
         double LegXC = PointX.PriceAtSwing - PointC.PriceAtSwing;
         double LegCD = PointD.PriceAtSwing - PointC.PriceAtSwing;
         if(LegAB >= 0.382 * LegXA && LegAB <= 0.618 * LegXA &&
            LegBC >= 1.272 * LegAB && LegBC <= 1.414 * LegAB &&
            MathAbs(LegCD - 0.786 * LegXC) <= FibonacciTolerance * LegXC && PointD.PriceAtSwing > PointX.PriceAtSwing) {
            PatternFound = true;
            PatternDirection = "Bearish";
         }
      }
   }
   else if(!PointX.IsSwingHigh && PointA.IsSwingHigh && !PointB.IsSwingHigh && PointC.IsSwingHigh && !PointD.IsSwingHigh) {
      double LegXA = PointA.PriceAtSwing - PointX.PriceAtSwing;
      if(LegXA > 0) {
         double LegAB = PointA.PriceAtSwing - PointB.PriceAtSwing;
         double LegBC = PointC.PriceAtSwing - PointB.PriceAtSwing;
         double LegXC = PointC.PriceAtSwing - PointX.PriceAtSwing;
         double LegCD = PointC.PriceAtSwing - PointD.PriceAtSwing;
         if(LegAB >= 0.382 * LegXA && LegAB <= 0.618 * LegXA &&
            LegBC >= 1.272 * LegAB && LegBC <= 1.414 * LegAB &&
            MathAbs(LegCD - 0.786 * LegXC) <= FibonacciTolerance * LegXC && PointD.PriceAtSwing < PointX.PriceAtSwing) {
            PatternFound = true;
            PatternDirection = "Bullish";
         }
      }
   }
}

We need at least 5 swings in "SwingPoints[]" to form X, A, B, C, D. We assign the latest five via "ArraySize()", then check for bullish (low-high-low-high-low) or bearish (high-low-high-low-high) patterns. For each, we calculate legs (XA, AB, BC, XC, CD) and validate Fibonacci ratios: AB (38.2–61.8% XA), BC (127.2–141.4% AB), CD (78.6% XC with "FibonacciTolerance") using "MathAbs()". For bullish, D must be below X; for bearish, above X. If valid, we set "PatternFound" and "PatternDirection", like confirming our map leads to treasure, say, a bullish Cypher on EURUSD at 1.1800.

Step 4: Marking the Map—Visualizing the Pattern

Pattern found? We draw it on the chart with triangles, lines, and labels, like marking our treasure spot with neon signs.

void DrawTriangle(string TriangleName, datetime Time1, double Price1, datetime Time2, double Price2, datetime Time3, double Price3, color LineColor, int LineWidth, bool FillTriangle, bool DrawBehind) {
   if(ObjectCreate(0, TriangleName, OBJ_TRIANGLE, 0, Time1, Price1, Time2, Price2, Time3, Price3)) {
      ObjectSetInteger(0, TriangleName, OBJPROP_COLOR, LineColor);
      ObjectSetInteger(0, TriangleName, OBJPROP_STYLE, STYLE_SOLID);
      ObjectSetInteger(0, TriangleName, OBJPROP_WIDTH, LineWidth);
      ObjectSetInteger(0, TriangleName, OBJPROP_FILL, FillTriangle);
      ObjectSetInteger(0, TriangleName, OBJPROP_BACK, DrawBehind);
   }
}
void DrawTrendLine(string LineName, datetime StartTime, double StartPrice, datetime EndTime, double EndPrice, color LineColor, int LineWidth, int LineStyle) {
   if(ObjectCreate(0, LineName, OBJ_TREND, 0, StartTime, StartPrice, EndTime, EndPrice)) {
      ObjectSetInteger(0, LineName, OBJPROP_COLOR, LineColor);
      ObjectSetInteger(0, LineName, OBJPROP_STYLE, LineStyle);
      ObjectSetInteger(0, LineName, OBJPROP_WIDTH, LineWidth);
      ObjectSetInteger(0, LineName, OBJPROP_BACK, true);
   }
}
void DrawDottedLine(string LineName, datetime StartTime, double LinePrice, datetime EndTime, color LineColor) {
   if(ObjectCreate(0, LineName, OBJ_TREND, 0, StartTime, LinePrice, EndTime, LinePrice)) {
      ObjectSetInteger(0, LineName, OBJPROP_COLOR, LineColor);
      ObjectSetInteger(0, LineName, OBJPROP_STYLE, STYLE_DOT);
      ObjectSetInteger(0, LineName, OBJPROP_WIDTH, 1);
   }
}
void DrawTextLabel(string LabelName, string LabelText, datetime LabelTime, double LabelPrice, color TextColor, int FontSize, bool IsAbove) {
   if(ObjectCreate(0, LabelName, OBJ_TEXT, 0, LabelTime, LabelPrice)) {
      ObjectSetString(0, LabelName, OBJPROP_TEXT, LabelText);
      ObjectSetInteger(0, LabelName, OBJPROP_COLOR, TextColor);
      ObjectSetInteger(0, LabelName, OBJPROP_FONTSIZE, FontSize);
      ObjectSetString(0, LabelName, OBJPROP_FONT, "Arial Bold");
      ObjectSetInteger(0, LabelName, OBJPROP_ANCHOR, IsAbove ? ANCHOR_BOTTOM : ANCHOR_TOP);
      ObjectSetInteger(0, LabelName, OBJPROP_ALIGN, ALIGN_CENTER);
   }
}
void OnTick() {
   // ... (pattern validation)
   if(PatternFound) {
      if(g_patternFormationBar == -1) {
         g_patternFormationBar = CurrentBarIndex;
         g_lockedPatternX = PointX.TimeOfSwing;
         Print("Cypher pattern detected on bar ", CurrentBarIndex, ". Waiting for confirmation on next bar.");
         return;
      }
      if(CurrentBarIndex == g_patternFormationBar) {
         Print("Cypher pattern is repainting; still on locked formation bar ", CurrentBarIndex, ". No action yet.");
         return;
      }
      if(CurrentBarIndex > g_patternFormationBar && g_lockedPatternX == PointX.TimeOfSwing) {
         Print("Confirmed Cypher pattern (locked on bar ", g_patternFormationBar, "). Processing on bar ", CurrentBarIndex, ".");
         g_patternFormationBar = CurrentBarIndex;
         string ObjectPrefix = "CY_" + IntegerToString(PointD.TimeOfSwing);
         color TriangleColor = (PatternDirection == "Bullish") ? clrBlue : clrRed;
         DrawTriangle(ObjectPrefix + "_Triangle1", PointX.TimeOfSwing, PointX.PriceAtSwing, PointA.TimeOfSwing, PointA.PriceAtSwing, PointB.TimeOfSwing, PointB.PriceAtSwing, TriangleColor, 2, true, true);
         DrawTriangle(ObjectPrefix + "_Triangle2", PointB.TimeOfSwing, PointB.PriceAtSwing, PointC.TimeOfSwing, PointC.PriceAtSwing, PointD.TimeOfSwing, PointD.PriceAtSwing, TriangleColor, 2, true, true);
         DrawTrendLine(ObjectPrefix + "_Line_XA", PointX.TimeOfSwing, PointX.PriceAtSwing, PointA.TimeOfSwing, PointA.PriceAtSwing, clrBlack, 2, STYLE_SOLID);
         DrawTrendLine(ObjectPrefix + "_Line_AB", PointA.TimeOfSwing, PointA.PriceAtSwing, PointB.TimeOfSwing, PointB.PriceAtSwing, clrBlack, 2, STYLE_SOLID);
         DrawTrendLine(ObjectPrefix + "_Line_BC", PointB.TimeOfSwing, PointB.PriceAtSwing, PointC.TimeOfSwing, PointC.PriceAtSwing, clrBlack, 2, STYLE_SOLID);
         DrawTrendLine(ObjectPrefix + "_Line_CD", PointC.TimeOfSwing, PointC.PriceAtSwing, PointD.TimeOfSwing, PointD.PriceAtSwing, clrBlack, 2, STYLE_SOLID);
         DrawTrendLine(ObjectPrefix + "_Line_XB", PointX.TimeOfSwing, PointX.PriceAtSwing, PointB.TimeOfSwing, PointB.PriceAtSwing, clrBlack, 2, STYLE_SOLID);
         DrawTrendLine(ObjectPrefix + "_Line_BD", PointB.TimeOfSwing, PointB.PriceAtSwing, PointD.TimeOfSwing, PointD.PriceAtSwing, clrBlack, 2, STYLE_SOLID);
         double LabelOffset = 15 * SymbolInfoDouble(_Symbol, SYMBOL_POINT);
         DrawTextLabel(ObjectPrefix + "_Label_X", "X", PointX.TimeOfSwing, PointX.PriceAtSwing + (PointX.IsSwingHigh ? LabelOffset : -LabelOffset), clrBlack, 11, PointX.IsSwingHigh);
         DrawTextLabel(ObjectPrefix + "_Label_A", "A", PointA.TimeOfSwing, PointA.PriceAtSwing + (PointA.IsSwingHigh ? LabelOffset : -LabelOffset), clrBlack, 11, PointA.IsSwingHigh);
         DrawTextLabel(ObjectPrefix + "_Label_B", "B", PointB.TimeOfSwing, PointB.PriceAtSwing + (PointB.IsSwingHigh ? LabelOffset : -LabelOffset), clrBlack, 11, PointB.IsSwingHigh);
         DrawTextLabel(ObjectPrefix + "_Label_C", "C", PointC.TimeOfSwing, PointC.PriceAtSwing + (PointC.IsSwingHigh ? LabelOffset : -LabelOffset), clrBlack, 11, PointC.IsSwingHigh);
         DrawTextLabel(ObjectPrefix + "_Label_D", "D", PointD.TimeOfSwing, PointD.PriceAtSwing + (PointD.IsSwingHigh ? LabelOffset : -LabelOffset), clrBlack, 11, PointD.IsSwingHigh);
         datetime CenterTime = (PointX.TimeOfSwing + PointB.TimeOfSwing) / 2;
         double CenterPrice = PointD.PriceAtSwing;
         if(ObjectCreate(0, ObjectPrefix + "_Label_Center", OBJ_TEXT, 0, CenterTime, CenterPrice)) {
            ObjectSetString(0, ObjectPrefix + "_Label_Center", OBJPROP_TEXT, "Cypher");
            ObjectSetInteger(0, ObjectPrefix + "_Label_Center", OBJPROP_COLOR, clrBlack);
            ObjectSetInteger(0, ObjectPrefix + "_Label_Center", OBJPROP_FONTSIZE, 11);
            ObjectSetString(0, ObjectPrefix + "_Label_Center", OBJPROP_FONT, "Arial Bold");
            ObjectSetInteger(0, ObjectPrefix + "_Label_Center", OBJPROP_ALIGN, ALIGN_CENTER);
         }
      }
   }
}

If "PatternFound" and the pattern is confirmed (via "g_patternFormationBar", "g_lockedPatternX"), we use "DrawTriangle()", "DrawTrendLine()", and "DrawTextLabel()" to visualize. We draw two triangles (X-A-B, B-C-D) in blue (bullish) or red (bearish) via "ObjectCreate(OBJ_TRIANGLE)", six trend lines (XA, AB, BC, CD, XB, BD) in black, and labels for X, A, B, C, D, plus a central “Cypher” label using "ObjectSetString()", "ObjectSetInteger()". This is like painting a neon map on GBPUSD’s chart, highlighting a bullish Cypher at 1.1800 with clear points and lines.

Step 5: Digging for Gold—Trading the Pattern

With the map marked, we trade the Cypher at point D, like digging for treasure at the X.

void OnTick() {
   // ... (pattern visualization)
   if(CurrentBarIndex > g_patternFormationBar && g_lockedPatternX == PointX.TimeOfSwing) {
      // ... (visualization code)
      datetime LineStartTime = PointD.TimeOfSwing;
      datetime LineEndTime = PointD.TimeOfSwing + PeriodSeconds(_Period) * 2;
      double EntryPrice, StopLossPrice, TakeProfitPrice, TakeProfit1Level, TakeProfit2Level, TakeProfit3Level, TradeDistance;
      if(PatternDirection == "Bullish") {
         EntryPrice = SymbolInfoDouble(_Symbol, SYMBOL_ASK);
         TakeProfitPrice = PointC.PriceAtSwing;
         TakeProfit3Level = PointC.PriceAtSwing;
         TradeDistance = TakeProfit3Level - EntryPrice;
         TakeProfit1Level = EntryPrice + TradeDistance / 3;
         TakeProfit2Level = EntryPrice + 2 * TradeDistance / 3;
         StopLossPrice = PointX.PriceAtSwing - TradeDistance;
      } else {
         EntryPrice = SymbolInfoDouble(_Symbol, SYMBOL_BID);
         TakeProfitPrice = PointC.PriceAtSwing;
         TakeProfit3Level = PointC.PriceAtSwing;
         TradeDistance = EntryPrice - TakeProfit3Level;
         TakeProfit1Level = EntryPrice - TradeDistance / 3;
         TakeProfit2Level = EntryPrice - 2 * TradeDistance / 3;
         StopLossPrice = PointX.PriceAtSwing + TradeDistance;
      }
      DrawDottedLine(ObjectPrefix + "_EntryLine", LineStartTime, EntryPrice, LineEndTime, clrMagenta);
      DrawDottedLine(ObjectPrefix + "_TP1Line", LineStartTime, TakeProfit1Level, LineEndTime, clrForestGreen);
      DrawDottedLine(ObjectPrefix + "_TP2Line", LineStartTime, TakeProfit2Level, LineEndTime, clrGreen);
      DrawDottedLine(ObjectPrefix + "_TP3Line", LineStartTime, TakeProfit3Level, LineEndTime, clrDarkGreen);
      datetime LabelTime = LineEndTime + PeriodSeconds(_Period) / 2;
      string EntryLabelText = (PatternDirection == "Bullish") ? "BUY (" : "SELL (";
      EntryLabelText += DoubleToString(EntryPrice, _Digits) + ")";
      DrawTextLabel(ObjectPrefix + "_EntryLabel", EntryLabelText, LabelTime, EntryPrice, clrMagenta, 11, true);
      string TP1LabelText = "TP1 (" + DoubleToString(TakeProfit1Level, _Digits) + ")";
      DrawTextLabel(ObjectPrefix + "_TP1Label", TP1LabelText, LabelTime, TakeProfit1Level, clrForestGreen, 11, true);
      string TP2LabelText = "TP2 (" + DoubleToString(TakeProfit2Level, _Digits) + ")";
      DrawTextLabel(ObjectPrefix + "_TP2Label", TP2LabelText, LabelTime, TakeProfit2Level, clrGreen, 11, true);
      string TP3LabelText = "TP3 (" + DoubleToString(TakeProfit3Level, _Digits) + ")";
      DrawTextLabel(ObjectPrefix + "_TP3Label", TP3LabelText, LabelTime, TakeProfit3Level, clrDarkGreen, 11, true);
      if(TradingEnabled && !PositionSelect(_Symbol)) {
         bool TradeSuccessful = (PatternDirection == "Bullish") ?
            obj_Trade.Buy(TradeVolume, _Symbol, EntryPrice, StopLossPrice, TakeProfitPrice, "Cypher Buy") :
            obj_Trade.Sell(TradeVolume, _Symbol, EntryPrice, StopLossPrice, TakeProfitPrice, "Cypher Sell");
         if(TradeSuccessful)
            Print(PatternDirection, " order opened successfully.");
         else
            Print(PatternDirection, " order failed: ", obj_Trade.ResultRetcodeDescription());
      }
      ChartRedraw();
   }
}

If "TradingEnabled" and no position exists ("PositionSelect()"), we trade at D’s price using "SymbolInfoDouble()" (ask for bullish, bid for bearish). We set stop loss beyond X and main take profit at C, with scaled TP1, TP2, TP3 at 1/3, 2/3, and full distance via "PeriodSeconds()". We draw dotted lines and labels for entry, TP1, TP2, TP3 using "DrawDottedLine()", "DrawTextLabel()", and log trades with "Print()". This is like digging at 1.1800 on EURUSD, with a stop below X and TP at C, securing gold with "obj_Trade.Buy()" or "obj_Trade.Sell()".

Step 6: Packing Up Camp—Cleaning Up the Map

When the hunt’s over, we clear our markings, leaving the jungle pristine.

void OnDeinit(const int reason) {
   ObjectsDeleteAll(0, "CY_");
}

In "OnDeinit()", we use "ObjectsDeleteAll()" to remove all “CY_” objects, like erasing our treasure map from the chart. This ensures a clean slate, like packing up camp after a successful dig, ready for the next adventure.

Why This EA’s a Treasure Legend (and Keeps You Engaged!)

This EA is a harmonic trading legend, spotting Cypher patterns like a map to buried gold, visualizing them with flair, and trading with precision. It’s pro-grade with customizable inputs like "SwingHighCount" or "TradeVolume", letting you tweak your hunt. Example? Catch a bullish Cypher on GBPUSD at 1.3500, buy with a 200-pip stop below X, and aim for 300 pips at C, with TP1 at 100 pips—pure treasure! Beginners can follow, and pros can refine it, making it a must-have for harmonic traders.

Putting It All Together

To launch this EA:

  1. Open MetaEditor in MetaTrader 5 like entering a jungle camp.

  2. Paste the code, compile (F5), and check for typos—no explorer wants a torn map.

  3. Drop the EA on your chart, enable AutoTrading, and watch for Cypher patterns with blue/red visuals.

  4. Test on a demo first—real pips deserve a practice dig!

Conclusion

We’ve crafted a Cypher pattern treasure hunter that spots harmonic reversals, paints them vividly, and trades with precision. This MQL5 code is our map, explained with detail to make you a trading explorer, a touch of charm to keep you engaged, and flow to carry you like a jungle river. Ready to hunt? Check our video guide on the website for a front-row seat to this harmonic quest. Now go unearth those pips!

Disclaimer: Trading’s like hunting jungle treasure—thrilling but risky. Losses can exceed deposits. Test on a demo account before going live.

Disclaimer: The ideas and strategies presented in this resource are solely those of the author and are intended for informational and educational purposes only. They do not constitute financial advice, and past performance is not indicative of future results. All materials, including but not limited to text, images, files, and any downloadable content, are protected by copyright and intellectual property laws and are the exclusive property of Forex Algo-Trader or its licensors. Reproduction, distribution, modification, or commercial use of these materials without prior written consent from Forex Algo-Trader is strictly prohibited and may result in legal action. Users are advised to exercise extreme caution, perform thorough independent research, and consult with qualified financial professionals before implementing any trading strategies or decisions based on this resource, as trading in financial markets involves significant risk of loss.

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